VR is an
unbelievably experimental and uncharted region of game and technical
design. The amount of hardware and processing power needed makes it a
decidedly niche corner of gaming. In terms of games available
they're mostly tech demos trying to find a way to make interesting
experiences without making their players horribly sick to their
stomach.
But more importantly
to a consumer like me it's a dangerous combination of overpriced,
lacking in substance, and full of potential health concerns.
As such I never
really touched VR. Much like 3D TVs I found it to be a real waste of
time for a small desperate attempt of breaking down barriers that are
pretty solid. No matter how much it looks like a hand is reaching out
at the screen to get you, it doesn't change the fact that it's doing
it only to show off.
But in terms of
accessibility things have gotten better on the V R front. Sony's PSVR
peripheral for the PS4 is the cheapest of the three major headsets
clocking in at about $400, albeit only compatible with another $300
PS4. Which is a lot better than the $600 Oculus Rift that requires a
hardy PC that can easily set you back a grand or the behemoth that is
the $800 HTC Vive.
However, every
single colleague and insufferably optimistic writer – who still has
hope and love for a medium they can still see as pure and can do no
wrong – keep insisting that I cannot judge something without
experiencing it for myself. That I should just blindly invest a large
amount of money into what can easily be a fad and see with my own
eyes the grand possibilities.
But I'm a freaking
miser when it comes to new technology so I looked for a place where I
could simply rent some time with VR to get a good first impression.
So, courtesy of the
local Play N Trade store in Camp Hill recently acquiring a demo
version of a PSVR headset, I decided to put my money where my mouth
is and actually try this new way to game for myself. An hour of it.
For ten dollars. Because I like food and electricity.
After adjusting
the VR headset and getting everything calibrated, all while standing
up the entire time due to lack of chairs, I had to think of what game
would be best to bring me into the world of VR gaming. The demo discs
were obvious. Something simple like that street luge simulator, or
something truly immersive like Batman VR that uses motion
controls. But I was told almost all of those games were maybe half an
hour's worth of content at best and were ostensibly tech demos.
So overreaching my
natural stamina I decided to spend my hour of convenient VR virtual
splendor on a full game with complete VR support. Specifically the
only one currently on the market: Capcom's Resident Evil 7.
Yep. Don't give me
Batman or the ability to realistically play virtual ping pong. Give
me a game all about being stuck in a messed up rotting plantation
house in Louisiana while running and hiding for my life by a
murderous redneck family infected with some unholy parasitic life.
All right in my face in very uncomfortable detail. That totally won't
be traumatizing at all!
The first thing that
did strike was how comfortable the headset was designed. Easily
adjustable, surprisingly intuitive and not as heavy as I thought it'd
be.
But this isn't a
hardware review this is more gonzo stream of consciousness experience
so let's get back to me describing how much I nearly pissed myself.
The other reason why
I decided on Resident Evil 7 was that I did play the game originally
on a television up to a certain point. I knew the gameplay, I knew
where certain key items and weapons were, and I could anticipate some
of the bigger scares in the game. I really wanted to put VR through
its paces, to see just how much a simple format change can enhance an
experience.
And the initial
reaction was a bit underwhelming. The key to making sure VR doesn't
make you want to vomit your guts out is maintaining a high framerate.
It's crucial because if it dips below sixty, everything goes slower
than your eyes can perceive which leads to a lot of issues regarding
kinesthetic dissonance. The PSVR manages this for Resident Evil 7 but
by noticeably lowering the quality of textures and by intercutting
cutscenes with noticeable fades to black and fades from black.
This cuts down on
processing strain but the cutscene cutting lead to some problems I had
with immersion. RE7 is in first-person and the game loves to have the
protagonist thrown around, spun around, and thrown to the ground. But
that sort of rapid movement can be horribly disorienting to a VR user
so to prevent further motion sickness the cuts are used.
On the one hand it
was amazing to get frighteningly close to foliage, to actually react
to insects flying at my face, or to see in disgusting detail the
rotting food in the fridge. Then the more horror focused stuff
happened and things were a little bit lost. I actually panicked when
the first major encounter happened, the psycho murderer getting right
in my face brandishing a knife. Then the rapid fades happened and I
actually lost track of my character's orientation. On the one had I
wasn't getting whiplash and falling on my ass, on the other what
should have been an intense sequence of being tossed around lost its
impact.
And then I met the
Bakers and things really stepped out. There is a now iconic sequence
at a dinner table where you're tortured by villains of the pieces,
Jack and Marguerite Baker, and you have to escape. Once again I had
been through this part of the game before. But something about Jack
putting a knife so close to my face or the fidelity of having their
punk kid flicking stuff at my face made everything far too real for
me.
I was leaning behind
corners, actually physically leaning, in order to see if enemies were
around them. Whimpering to myself, worried that at any moment my neck
would be snapped by an unknown assailant. My aim with any weapons
being unreliable since aiming a weapon in VR is done by looking
around and my head was shaking too much in panic.
My hour ended after
finding a key in the bathroom before wasting my last few bullets
trying to stun zombie Jack Baker before he crushed my skull like a
grapefruit.
And it's from there
that I took the headset off and realized I was sweating all over and
was unbelievably dizzy. Like waking up from a nightmare.
So yes. This was my
first experience ever with VR and I have to say I am glad to be
eating some of my words. Even in an experience I was familiar with that I knew was well made from the ground up, the extra fidelity and immersion made the whole thing feel fresh and nightmarish again. The technology still is not there yet but I
have a newfound respect for those working in the field and see what
they find so valuable in this field.
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