Deep in the memetic and optimistic layers of the Internet lies a tavern. A watering hole for those who have been crushed or daunted by the cutthroat business of life and pop culture commentary. Bartender and owner is the Digital Desperado, a man who writes and fights for game criticism, a more thoughtful look at nerd material and isn't above mixing something heady to help when clear answers aren't available
Showing posts with label Retro Prose. Show all posts
Showing posts with label Retro Prose. Show all posts
Thursday, June 29, 2017
Retro Prose: My Thoughts on Microtransactions
In light of another E3 passing and the fact that I want something on this blog other than slowly paced Mass Effect fan fiction before the Fourth of July weekend, I decided to bring up a piece I wrote for OmniGamer last year. It was an opinion piece I had about microtransactions and how complacency in their application in modern gaming would lead to major problems.
The sad thing is how ubiquitous the practice has now become, this article feels like a snapshot of a slightly more innocent time when it was possible for enough outrage to cause studios to backpedal.
Thursday, June 22, 2017
Retro Prose: My Review of Cibele
This week's retro prose is one of the few pieces I wrote that I legitimately still stay behind to this day. It was not just a review of an artsy narrative focused Steam game, but one by a creative mind that I still keep an eye on to this day for her focus on human interaction and earnest emotional momentum contextualized in game form.
In other words, I love that her games are more about the journey than a high score. My review of Nina Freeman's Cibele.
Also you should check out her other game, Kimmy on Steam if this sounds anything resembling your bag. She's also working on that sci-fi game Tacoma so... hinty hint hint.
Thursday, June 8, 2017
Retro Prose: We Need More Cult Classics
The following installment of Retro Prose was a piece I wrote in July of 2016 during the consecutive releases of Gearbox Software's Battleborn and Blizzard Entertainment's Overwatch. Granted quite a bit of information in this piece is hilariously dated, and as much as I do stand behind enjoying Battleborn for what it is, sadly it didn't survive being around as long as Overwatch has.
However, I am giving it the spotlight again to also reinforce what I wrote extensively in last year's Sidequest Corner about how I feel the game's industry can learn to take some more risks and be a bit more flexible and pro-consumer with their standard models.
Also completely unrelated: I officially backed Deadly Premonition The Board Game on Kickstarter. Because I practice what I preach, yo.
Thursday, June 1, 2017
Monday, May 29, 2017
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