Showing posts with label Game Writing. Show all posts
Showing posts with label Game Writing. Show all posts

Saturday, October 29, 2016

Ladykiller in a Bind: An Adult Game That Actually Feels Adult


Warning: This post discusses adult video games with explicit sexual themes and acts. You have been warned. Also this post was supposed to be up last week, but personal obligations prevented me from being quick. I may have no readership but that is no excuse for laziness!!

Bartender, break out the specialty drinks and for the next several hours it's Happy Hour. Because oh boy do I have a topic of discussion for you.

We are going to talk about sex and intimacy in the context of video games.

Those who came in here thinking we don't check for ID or legally acquired prosthetics, one way or another you're going to feel older now. After all, age is a number, the only true measure of well spent years is experience.

Thursday, October 20, 2016

The Nintendo Switch Trailer Breakdown!



Round of drinks on me Bartender, we have ourselves a grand situation right now! A fantastic celebration that has brought great joy and a much needed charge to my metal joints.

It is the official announcement of Nintendo's latest console. The much rumored Nintendo NX has now been revealed as The Nintendo Switch.

And in three short minutes it is a fantastic stroke of precise, condensed visual information.

Saturday, October 8, 2016

Fall: The Season Of Doing Something Different




Bartender, patrons, ominous looking spider drone taking pictures of structural weaknesses in my establishment but I allow to remain because he bought some peanuts, I officially feel more in my element. Not because I hit a lucky break with a larger games press website; I didn't. Not because I can finally be with someone who can put up with my weirdness; jury's still out. And most certainly not because I finally sat down with a head doctor and figured out what that ominous whispering is about; as if I could afford it.

No, the reason is simple: Fall is here, and I love Fall!

Saturday, September 17, 2016

Relationship Between Editor and Writer



Line up the shots, barkeep, I have a doozy for you tonight.

Recently I have had the utter joy of publishing a piece for the up and coming website, PlusMana.com, and it involved my growing outrage and pain for the growing game industry trend of implementing freemium elements into major AAA productions. My particular focus was on the otherwise excellent Deus Ex: Mankind Divided and how Publisher oversight and mismanagement overshadowed an excellent contribution to interactive entertainment. In fact, my opinion on the practice is very well documented dating as far back as the early podcasts I used to do for game-criticism websites based all the way in Australia (we all have to start somewhere folks) and even as recently as a series of longform articles I have written as recently as a few months ago.

But lo and behold when I decided to promote myself by linking to some of my prior work, it's not egotistical it's just good business, I discovered that my work was quietly dropped from the website without my knowledge. Obviously for the sake of professionalism and a big old dose of the benefit of the doubt, I will not disclose the site in question or the reasons why the content was dropped but it has lead to my rambling thoughts for the night.

When it comes to Game Journalism and Game Criticism, the job that most people not in the biz underestimate is the editor. For all of the fancy and colorful personalities out there, Total Biscuit, Angry Joe, and Caddicarus, most do not think of the critics who simply type and investigate. Those who have to help their words and voice make sense, doubly so.