Warning: This
post discusses adult video games with explicit sexual themes and
acts. You have been warned. Also this post was supposed to be up last
week, but personal obligations prevented me from being quick. I may
have no readership but that is no excuse for laziness!!
Bartender, break out the specialty drinks and for the next several
hours it's Happy Hour. Because oh boy do I have a topic of discussion
for you.
We are going to talk about sex and intimacy in the context of video games.
We are going to talk about sex and intimacy in the context of video games.
Those who came in here thinking we don't check for ID or legally
acquired prosthetics, one way or another you're going to feel older
now. After all, age is a number, the only true measure of well spent
years is experience.
Back to the topic at hand: video games are kind of terrible at depicting the intimacy and trust that goes into the act of sex. As it is mostly treated now, sex in a video game is treated as a reward for putting in the right inputs at a certain NPC, making the dirty deed feel like a goal for being a Nice Guy/Gal. Oh, you listened to my tragic backstory, told me some basic pablum about not giving up on my beliefs and helped me overcome some inherently toxic bias or hang-up over the course of our adventure to save the world, I shall now throw off all my clothes and we shall screw like we're in an HBO porno. Yeah... that's not how it works folks.
Back to the topic at hand: video games are kind of terrible at depicting the intimacy and trust that goes into the act of sex. As it is mostly treated now, sex in a video game is treated as a reward for putting in the right inputs at a certain NPC, making the dirty deed feel like a goal for being a Nice Guy/Gal. Oh, you listened to my tragic backstory, told me some basic pablum about not giving up on my beliefs and helped me overcome some inherently toxic bias or hang-up over the course of our adventure to save the world, I shall now throw off all my clothes and we shall screw like we're in an HBO porno. Yeah... that's not how it works folks.
At its lowest and scummiest, video game sex is used in a retrograde
and decidedly aggressive sense, usually at the point of trivializing
rape or even as a juvenile attempt to appear adult. Look at the
sexual acts depicted in any of David Cage's experiences for an
example of the latter or the flash games made by Fenoxo for an
example of the former. This is not to outwardly demean or condemn the
content provided in these experiences, what turns you on turns you on
as long as it isn't hurting anyone and you have a strong
understanding of what consent means in a weird and alien place called
The Real World, but when these are the only options when it comes to
such a vast and complex act of intimacy as sex, it paints the world
of gaming as cold and chaste at best or utterly depraved at worst.
Things are a bit better when it comes to the give and take of
intimacy and protection on multiple levels. The quiet companionship
found in Yori from Ico, the mutual give and take of Booker and
Elizabeth in Bioshock Infinite, the entire bonding experience with
Clementine in the first season of Telltale's The Walking Dead, the
list goes on. But even then examples of a proper romantic
relationship are glossed over or truncated since the idea of slowing
down the game for such a thing is considered unengaging or
boring.
Enter creative director Christine Love's visual novel and topic of discussion this evening: Ladykiller in a Bind. Christine has worked in visual novels before with works such as Analogue: A Hate Story with varying degrees of success, but it's immediately clear LKIAB comes with a distinct goal in mind: make an interactive experience that is unabashedly intimate and sexual in every form, from introduction to character interaction, and even dabbling in bedroom politics. Sound boring? Well it shouldn't because the actual result is equal parts impressively written character drama and part unabashedly erotic bedroom antics.
Enter creative director Christine Love's visual novel and topic of discussion this evening: Ladykiller in a Bind. Christine has worked in visual novels before with works such as Analogue: A Hate Story with varying degrees of success, but it's immediately clear LKIAB comes with a distinct goal in mind: make an interactive experience that is unabashedly intimate and sexual in every form, from introduction to character interaction, and even dabbling in bedroom politics. Sound boring? Well it shouldn't because the actual result is equal parts impressively written character drama and part unabashedly erotic bedroom antics.
The initial plot is a bit of a headscratcher and feels more like a
set-up than anything else. You play as the identical twin sister of a
guy who, through an elaborate scheme that is so gonzo and ridiculous
I won't give it away here, is forced to dress like him and
impersonate him while attending a week long graduation cruise for his
high school class. There is also an elaborate popularity contest
where every student has votes which they can give away, the one with
the most at the end of the cruise getting a cash prize of five
million dollars. So the game comes down to whether or not you
manipulate and deceive your classmates to get the big prize, enjoy
the company of several ladies while trying desperately to maintain
your cover, or something inbetween.
Yes, ladies. Ladykiller in a Bind is a challenge to review when it
comes to its arousal and its subject matter since it predominately
panders to a distinctly queer female orientation. You'll more easily
find nuance in an episode of The Smurfs than anything distinctly
phallic in this adventure. There is a level of audience voyeurism to
the proceedings since the entire narration is given by the heroine
after the fact to her brother since he needs to “understand all of
the details,” which does a great job of making the entire scenario
particularly steamy to a heteronormative guy such as myself while not
alienating its clearly intended audience, but the big instances of
intimacy in this game is dominantly between two women. And if you
think that is the deepest depths of depravity this game sinks, you
have no idea how deep the yonic rabbithole goes.
Of course if this visual novel was just about lesbians being nasty I
wouldn't have dedicated so much time and thought to it. LKIAB makes
itself a must-play experience for how well it handles choice and
dialogue options. Like most visual novels, the gameplay is hands-off,
with you cycling through text until you are given several options on
how to act or talk, but what makes Ladykiller something next level is
how the choices are presented. Players are all too familiar with
dialogue options being given all at once with simple classifying
factors: the Nice answer, the Comedic answer, the Asshole answer,
etc., but in this game's case the dialogue options pop up and vanish
naturally with the flow of the conversation.
Say for example two characters are discussing a minefield of subject
matter like religion, as you click through the text a notably
aggressive answer might pop up where you think it's a load of
malarkey, but as the conversation continues you discover that faith
helped prevent a character from taking their own life, that dialogue
option vanishes since it will now be incongruous with the tone.
Sounds simple, until because you held off you are granted a
sympathetic dialogue option where you empathize with said character
in order to get into their good graces. How does this not become a
confusing spat of trial and error? Well...you can just feel that
now's not the best time to interject. There are more measurable and
deliberate design choices like how all options will gray slightly
when you are on your last chance to answer and how certain dialogue
options will come with subtitles to determine the immediate outcome
of your actions: say this and get X votes but raise your suspicion by
X amount. But there were several notable instances where I discovered
more impactful decisions and actions by just intuiting something
from the conversation itself that I didn't know the full story to
comment. Almost exactly like a real conversation. The amount of
thought and deliberate design in such intricate dialogue trees is
brain-melting and on that alone, Christine Love should be very proud
of herself.
There is also a notable Telltale Game's style refusal to answer
mechanic where you just let the conversation continue with no
personal input. but it's not always without consequence and
characters will remember your quietness.
Which brings me to another one of Ladykiller's mark of
accomplishment: character interaction. The characters themselves
aren't exactly multilayered, the entire cast eschews traditional
names for titles like The Beast, The Beauty, The Swimmer, etc., but
their surprisingly organic and real dialogue with one another helps
this visual novel sizzle. As an extension of the dialogue options you
only have a small amount of time with certain characters, but
depending on which ones you gain a following with will determine how
often they pop up in future scenes, each with their own unique
interactions with other characters. It's one thing to see someone
like The Beauty as a hardcore domme in BDSM in a rough sex scene, but
it's another thing entirely to see how she naturally and playfully
discusses mundane topics with The Stalker who continuously uses anime
references due to mild social anxiety. To use an old production
adage, it's not the originality but the presentation that makes the
material work.
Which does finally bring me to the more lewd subject matter of this
adult game. As stated before, Ladykiller in a Bind almost exclusively
includes scenes of two women in different levels of sexual intimacy
and it is where this game goes from an excellently made visual novel
to something groundbreaking. As mentioned above, one of the
characters is really into tying up the protagonist and dominating her
for a thrill, but rather than skip ahead to the “moneyshot” of
ropes and screaming, there are several minutes dedicated to the two
characters discussing safety words, ensuring blood circulation isn't
being impeded and overall safety procedure. Even then what nudity
that is shown is underplayed and used to reinforce the slow but
deliberate actions by the characters. This happens even in the more
mundane sequences like how much clothing certain characters feel
comfortable keeping on. If your only point of reference for sex is
porn, chances are you've already called this thing a rip off and
moved on, but for a more mature audience it helps make the actual
romance more erotic and the characters more interesting.
Of course Ladykiller in a Bind has some problems and most of them
come from the conceit of the protagonist basically impersonating
someone else. On the one hand it keeps things tense when it comes to
maintaining a cover, but then when any intimacy scenes happen with
certain characters you can hear the script bend over backwards (no
pun intended) to justify why they don't immediately raise a stink or
bring up some justifiable trust issues. “I thought you had a dick!
What else haven't you told me!?” you can practically hear the
hypothetical Dame Not Appearing In This Game say in an unintended bit
of irony with the game's themes.
Yet with that one misstep in the narrative department I have to
highly recommend Ladykiller in a Bind. When it comes to its adult
content it's definitely on the high end of quality, the kind of
quality that puts it out of the label of smut and into the echelon of
erotica. Yet from a purely design perspective the game is fascinating
with how it handles multiple outcomes, player input and even the
nature of dialogue options.
So please by all means go out and download this sick filth, there's
some nutritious goodness hidden in there.
Ladykiller in a Bind was developed by Love Conquers All Games and is currently available on Humble Bundle.
Ladykiller in a Bind was developed by Love Conquers All Games and is currently available on Humble Bundle.
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