Wednesday, July 19, 2017
Don't worry, Animation Deviation will come back eventually. There's only so much you can type about when you're dealing with heat, oncoming carpal tunnel and at least three different projects. Not to mention there are only so many hours in the day.
Monday, July 17, 2017
Chapter 17: Omega's Three
I absently held my aching stomach while swallowing some painkillers. It's been a week since Morinth had tried to kill me, but there are certain things you just don't forget. The doctors were able to patch up my broken ribs and various contusions. There was a gifted neurologist that was able to assess and diminish the brain damage Morinth did to me with her melding, which explained how erratic my biotics were that night. Even Dr. Dren was on call for some therapy sessions, having my first night of intimacy in years turning into an attempt on my life leaves its mental scars after all. But despite their protests for months of bed rest and mental recuperation I had a job to do. I can rest when Shepard has his team.
Wednesday, July 12, 2017
The topical choice right now would be to rant about a video VGdunkey made regarding traditional games media and the rise of the YouTube video culture but the day I turn this blog into something reactionary and more about trends in the industry is the day I'm not also writing in a professional capacity at another website and start working on this blog full time. Sorry, but those are the brakes.
Tuesday, July 11, 2017
Monday, July 10, 2017
Chapter 16: Demons
Despite how much this galaxy has advanced, every race has their own living nightmares, their own boogeymen. For the krogan, they have the towering monstrosities of their home world: the Thresher Maws. Humanity has the overzealous Earth First nutters of Terra Firma and Cerberus. The quarians; the geth. As for the asari, I was staring into the cold dead eyes of one of them as she began to slowly incinerate my nervous system.
Wednesday, July 5, 2017
First thing's first, how was everyone's Fourth of July? Mine was quite enjoyable. Barbecue was had, concerts were attended, Pokemon Go was played, and I indulged in quite a lot of Crunchyroll and the latest downloadable content for The Legend of Zelda: Breath of the Wild.
That last part is the source of the topic of discussion in this week's post: what exactly is the key to making higher difficulty levels more engaging in games?