The following installment of Retro Prose was a piece I wrote in July of 2016 during the consecutive releases of Gearbox Software's Battleborn and Blizzard Entertainment's Overwatch. Granted quite a bit of information in this piece is hilariously dated, and as much as I do stand behind enjoying Battleborn for what it is, sadly it didn't survive being around as long as Overwatch has.
However, I am giving it the spotlight again to also reinforce what I wrote extensively in last year's Sidequest Corner about how I feel the game's industry can learn to take some more risks and be a bit more flexible and pro-consumer with their standard models.
Also completely unrelated: I officially backed Deadly Premonition The Board Game on Kickstarter. Because I practice what I preach, yo.
So with that, flashback to 2016:
We Need More Cult Classics (Originally a Feature on OmniGamer.com)