The second
installment into Animation Deviation will be continuing our look into
the works of Mamoru Hosoda. This week I'll be looking at his second
film as director, the drama Summer Wars.
As I mentioned
before, Mamoru Hosoda has some very interesting ticks as a director.
His movies always have some fantastic element to them, but rather
than use them as a vehicle for spectacle or the exploration of big
ideas he focuses on the human element. A girl gets the power to time
travel so she uses it to fool around and messes things up with her
friends for example. His visual style is amazing at both depicting
human emotion in both subtle and overt measure without tipping into
full on exaggeration. When it comes to animating characters that look
and feel real, Hosoda is a real talent.
Seriously, most
anime fans think they know good animation but there's a big
difference between anime made on a TV budget and something made for
theaters. The reason why Japan has so much anime isn't because they
appreciate the artform more than Americans, that reason is heavily
biased towards romanticizing Japanese exoticism and that will not fly
in this tavern while I'm running it. It's because it is usually done
on the cheap.
Look at Sailor Moon Crystal for a fantastic example of this. Outside of the intro theme and the transformation sequences, there are a lot of corners cut in terms of the way characters are animated and a fair amount of asset recycling. This isn't to say that Crystal is bad by any stretch of the imagination, but it's indicative at how much mileage studios have to get out of the same six or seven frames of animation.
Look at Sailor Moon Crystal for a fantastic example of this. Outside of the intro theme and the transformation sequences, there are a lot of corners cut in terms of the way characters are animated and a fair amount of asset recycling. This isn't to say that Crystal is bad by any stretch of the imagination, but it's indicative at how much mileage studios have to get out of the same six or seven frames of animation.
The above gif is
from Summer Wars. That is the only time that animation is used. That
is all unique animation that someone had to go into meticulous detail
to get right and it looks absolutely effortless. It actually looks
like natural movement. Even the mouth, something that always looks
chintzy and fake even with Japanese audio coming out of it. That is
high quality polish.
Thankfully Hosoda's
craft has improved quite a lot from The Girl Who Leapt Through Time
in terms of storytelling and pacing, but in some ways it feels like
he may have bit off more than he can chew and wound up leaning on
certain well worn tropes.
But first, let's
summarize the plot. The movie focuses on Kenji, a young man still in
school that is also working part-time as a coder and troubleshooter
for an all-encompassing social media platform in the world called OZ.
Imagine what would happen if you smashed every single social media
platform imaginable, Amazon.com, and Second Life together and you'll
have the basic idea of what OZ is in this world. But while working
during the Summer he gets a truly odd proposition by a woman named
Natsuki. A woman he happens to have feelings for but he has a serious
case of stock Awkward But Brilliant Anime Man Syndrome. Y'know, the kind that
are basically young super geniuses, his whole thing is being a savant
in mathematics, but have the social skills of a piece of soap?
Anyway, she asks him to join her at a massive family reunion to
celebrate the birthday of her grandmother...and to pose as her
boyfriend.
Three guesses as to
what endearing and charming antics happens from there.
And yet the movie
doesn't stop with that set-up. While there are the usual jokes
at Kenji's socially awkward expense and a colorful cast of characters
to be found in Natsuki's extended family, a more pressing threat
rears its head. Through some accidental fiddling with a highly
complex mathematical equation, Kenji plays into the plans of a
sentient AI that infiltrates OZ and takes over his account,
effectively locking him out while the intelligence gains access to
all of his information. Information that it uses to hack and steal
other people's accounts until it leads to a total loss of
communication in online circles, a total shutdown of travel
arrangements, and financial madness. All done in order to reach its
ultimate goal: access to weapons of mass destruction.
So the movie is half
family drama and half inspired by War Games. It's... definitely a
mash-up I wouldn't have thought of.
If there is one
thing that Summer Wars lovingly brings to the table it is its
positive portrayal of social media and, albeit to a much lesser
extent, gamer culture. This movie came out in 2009 and it was way too
easy for certain films to shame or otherwise underestimate how
ubiquitous and empowering interconnectivity was. The cinematic
equivalent of “bah, why do you spend so much time on Facebook, why
don't you actually go out and actually hang out with people in the
real world?” But Summer Wars shows a healthy balance. Everyone in
the world uses OZ in their own special way, be it on computers or
smartphones, you even briefly see someone use it on an ersatz
Nintendo DS, all to coordinate and to plan as well as stay in touch.
But when the family reunion and birthday celebrations happen in the
movie, everyone is in the moment, talking and laughing and carrying
on like any other family would regardless of the time period.
In fact, the Nagano
family estate looks like an old traditional home in the vein of
feudal Japan, with the grandmother being a fiery yet sweet
traditionalist. Which does keep with the Japanese philosophy of
respecting the old while embracing the new.
Then there's the
visualization of OZ itself. As mentioned before, Hosoda tends to
enjoy monster or anthropomorphic designs in his work, and in terms of
untethered creative gonzo he is fully unleashed in his representation
of this platform. Everyone's avatar in OZ is either a flat 2D sprite,
a cute little emoji or a furry of some kind. I mentioned before that
Hosoda worked on Digimon shorts before in my look at The Girl Who
Leapt Through Time and there are some very clear design parallels between
OZ and his take on the digital world from the short, Digimon
Adventure: Our War Game!.
As for the positive
portrayal of gamer culture it comes in the form of a member of the
family Kenji befriends, a young boy who developed a reputation in OZ
as an adept digital fighter with the alias of King Kazama. A guy who
actually tries to help Kenji by realizing the AI loves games, and as such tries to slow it down by challenging it to
an online fight. This eventually forms the backbone of the entire third act
where other members of the family use this to their advantage. It
doesn't glorify or vindicate the kid's dedication to his King Kazama
identity, mostly thanks to how widespread the use of OZ is.
There really is a
lot to pull apart with this movie and that might be the closest thing
to an issue I have with it. The review focused primarily on the
conflict in OZ with the AI but the human drama is also handled really
well and ties into a cohesive theme of unity. The AI tries to stop
the world from being able to plan and communicate by sowing chaos in
order to accomplish its goal of wiping out the world. The family
undergoes serious drama and problems regarding Kenji accidentally
kickstarting a global crisis, a big appearance by an estranged family
member, and even a major character dying, but somehow bands together
to help Kenji shut the AI down in any and every way imaginable.
Seriously, the entire third act somehow manages to bring together so
many different layers of conflict and resolution.It is legitimately something to behold.
Of course there are
a few things that hold it back from being a classic. While the
members of the family do have different quirks and identifiable
characteristics not all of them are really fleshed out. There's
enough there to keep your attention and the supporting cast are all
enjoyable but there are a few that can easily summarized as “The
one who likes Baseball” or “the one who is a fisherman” and so
on.
Also while the
visuals and action are intense and the drama is well-realized, it can
feel like the story has retread some old ground in terms of story
beats. No prizes for figuring out who hooks up with whom at the end
of the plot or how certain interactions play out.
Also while it hasn't
been the most well received by some people I will confess it assumes
you are really social media, tech or gaming literate as the movie
speeds through a lot of the nuts and bolts as to how OZ works. There
is a lot of visual shorthand in terms of visual design, UI layout,
how certain applications are used, etc., so if you have trouble
doing so much as getting a Facebook Flash game to run you may need to
ask some people for a primer.
But this is a case
where presentation helps gloss over familiarity and lets the
originality shine through. I won't exactly call Summer Wars my
favorite of Mamoru Hosoda's filmography so far but it's definitely an
enjoyably creative mix of digital action, family drama and cheesy
awkward romance. As for my favorite of Hosoda's work...tune in next
week.
Summer Wars is available on DVD and Blu-Ray through Funimation as well as Amazon Video.
Summer Wars is available on DVD and Blu-Ray through Funimation as well as Amazon Video.
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