Yes, I am still
alive.
Yes, I am still
typing my other stuff.
Yes, I have been
busy with a few other projects to the point where I can't keep this
blog updated with a bunch of cutesy-poo “sorry too busy check back
later” nonsense.
So what exactly has
been holding me up? Well a combination of being on The Game Fanatics
Live show on Twitch, writing several opinion pieces and reviews on
stuff like Tacoma,
Agents
of Mayhem, and Telltale's
Batman: The Enemy Within, and trying to play through the
forty hour monster that is Yakuza Kiwami for review, which you
can read here.
But you know what?
This week has been a topic extravaganza so let's crank out a quick
Sidequest Corner.
Undertale came out
on consoles, but I really can't say anything else about that game
other than it is still a fantastic breakout hit for Toby Fox and one
of the greatest RPGs to have come out in recent memory hampered by a
fanbase that is hitting Annie Wilkes levels of obsessive.
There is a lot of
discussion to be had by Agents of Mayhem's critical reception
in how it does or doesn't adhere to the original series it has been
spun off from. My review speaks for itself but to summarize: Saint's
Row 4 jumped the shark, nothing was going to top its audacious
satire and spectacle, Volition made the right call scaling things
back with something in the same spirit but with more manageable
stakes and scale.
And of course there
is yet another dreary Sonic the Hedgehog game cranked out by Sega. Of
course! Finally something I can get all angry about and justify my
nerd cred as a Nintendo elitist from the 90s! So what bloated,
overdesigned monstrosity have they decided to call the “brand new
direction” for a series that crashed and burned and is still going
in a farcical tumble down a mountain side?
….what the hell?
That looks....fun. Like legitimately fun. Who the hell forgot to give
Sonic Team their pills?
It wasn't made by
Sonic Team? It was a fan creation by Christian Whitehead and his team
of programmers and designers who originally set out to make a remixed
version of the first Sonic game and instead of Sega shutting down the
fan project they gave them full access to the original assets and
helped them make a full on proper installment?
Sega... are you
feeling alright?
Also, what the hell
took you this long? Furthermore, why the hell are you making me care
about a character and franchise that has been my sworn enemy since my
very childhood!?
Yes, I was a child
of the 90s and I bled Nintendo grey.
Quick aside, how
come 80s kids get to be called Baby Boomers and early 2000s kids get
to be called Millenials but we just get to be called 90s kids? Makes
me feel a bit left out.
Anyway, my flag was
completely planted in Nintendo territory. Super Mario Bros was my
absolute jam. It was my cousin who had a Sega Genesis and played
Sonic the Hedgehog, and we were in that sibling rivalry phase. She
was older and teased me, I was young and innocent. But it was through
those occasional visits that I do remember playing Sonic, and in that
particular context I was a little bit jealous. It was cool to see so
much complex sprites and visual effects flying around, plus seeing
the Blue Blur zip through loop de loops made it seem much more
exciting than boring old Mario moving at a snail's pace.
Then I got older and
kept things going Nintendo strong. Picked up an N64, played Super
Mario 64, went to elementary school, and life moved on. Sega dropped
out of making consoles and started making Sonic games for the rest of
the other machines out there. But I was too busy worrying about
martial arts tests, meeting cute girls, and being a neurotic
perfectionist at schoolwork while paradoxically being a lazy SOB.
Yet for some reason
as a media icon, he kept popping up for me. Sonic Sat AM was a show I
remember being into, I was just the right age to think that Sonic X
was an anime worth my time, and even in my adult hood, the Sonic Boom
show is surprisingly good if you treat it as a dopey animated comedy
and not an adaptation of the characters. Even when I wasn't playing
the games, Sega's mascot stayed in my head as a continuous challenge
to the house that Mario built.
Then I remembered a
phase I had where I became academically curious and tried playing a
bunch of his recent games. Clearly there had to be something to
Sonic's games that made fans love him. It couldn't just be nostalgia
for the 90s platformers, could it?
After playing
through just about every 3D Sonic game out there, including spin-offs
like Shadow the Hedgehog I can conclude that is not the case. It is
nostalgia, and being utterly out of their tiny little minds.
I know it's not the
hottest take but I remember pouring over these half-baked adventures
thinking there was some secret formula to the series' endurance. The
shear novelty of it being out of its comfort zone with stuff like the
multiple character perspectives in Sonic Adventure, or playing as the
bad guys in Sonic Adventure 2, or going to different interpretations
of Arabian Knights or Arthurian Adventures or turning into a wolfhog
monster or getting two different reboots to shake things up further.
Except that is
missing the forest through the trees. Mario kept it simple because it
worked, and when something new was introduced it was something simple
and was woven seamlessly into the platforming. When the most tedious
installment you have involves giving you a water-powered jetpack yet
is still a great experience, you are doing something right.
By comparison, the
Sonic series post-Genesis has been a long case study in
half-measures. Make the game 3D but don't focus on your unique
selling point, just obfuscate it with a bunch of other features like
treasure hunting, fishing, and elaborate cutscenes. If that stops
working, chase trends like morality systems, grimdark angst, and
motion controls.
It also must be said
that the majority of the Sonic fanbase are dedicated to being part of
a sort of video game counterculture. It started off harmless enough
by saying how the franchise was pushing new ground with technology –
which Sega technically was at the time before the death of the
Dreamcast – then it got increasingly troubling with bad guys
leaning away from the wacky Dr. Eggman/Robotnik to horrendous
eldritch horrors or the soundtracks being full of tryhard hard rock.
This is to say nothing about power creep, with adventures always
ending with Sonic turning into an offbrand Super Saiyan then having
to save the galaxy or something, or the rise of Sonic OC style
fursonas.
For the record I'm
not knocking the furry community, I co-host a podcast with one for
Pete's sake, but even that own community gives the Sonic chapter some
sideways looks.
Much like Michael
Bay did to the Transformers, the creators of this blue mascot have
been trying nonstop over twenty-five years to find some way to make
the series “cool” again by throwing every single superficial
thing possible at it. Throw in a metal soundtrack, and angry posing,
and guns, and military stuff and all of this clutter, nothing is off
the table.
Nothing except going
back to the core and remembering what made it so endearing in the
first place.
Which finally brings
me back to the utter punch in the face that is Sonic Mania. As much
as I could be smug in thinking that I backed the right horse over
twenty years ago, I honestly wanted Sonic to come back, to give the
plumber a run for his money. Competition makes us better and
adversity can lead to great growth, and Sega was arguably the only
company that chose to challenge Nintendo on their own turf and
actually hold their own. So to play Sonic Mania wasn't just to
experience an old friend clean himself up and start flying right, it
was seeing an old sparring buddy kick some bad habits, lace up the
gloves, go a few rounds and actually take you down a few times.
No, it wasn't
nostalgia. Once again, Mario guy. No, it wasn't just that everything
from the concept of the character to the music to the visual
direction evoked my 90s childhood. The answer was very simple. They
kept it simple. The plot? Eggman and his robots are stealing
macguffins and kidnapping animals to power more evil robots, go stop
him. Gameplay? 2D platforming with the usual springs, dash plates,
TVs full of power-ups, and rings. Level design? The simple rush of
going fast coupled with complex levels that reward using speed to
your advantage such as wall and ceiling-running, all made even more
engaging by an element of exploration thanks to hidden levels. No
heavy metal, no voice-acting, no convoluted plots. What was added?
The ability to build up a dash in mid-air and unleash it when you hit
the ground. That is it.
So yes, for me,
remembering Sonic The Hedgehog is a bit complicated. He was
competition, then a curiosity, then a sad punching bag and cautionary
tale about what can happen when you don't find out that “cool”
has a shelf life. Now, for this brief moment, a glimpse of what made
this blue guy so enduring for so many people with a game that might
easily be one of my top five of the year.
Now I just need to
wait for Sonic Forces to come out so he can go back to being a
punching bag again.
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